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godot-mcp-runtime

Game developers who use Godot 4 and want an AI assistant to test or inspect a running game.

  • Recommendedour rating
  • 84gitHub stars
  • MITlicence
  • 2 days agolast update
claude mcp add godot -e GODOT_PATH=<path-to-godot-executable> -- npx -y godot-mcp-runtime
README.md

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What it does

godot-mcp-runtime is an MCP server that controls a running Godot 4 game. It injects a bridge that can simulate input, take screenshots, discover UI elements and run GDScript against the live scene tree. It also supports headless editing of scenes, nodes and autoloads.

Use cases

  1. 01Take screenshots of a running scene for review
  2. 02Simulate input to check a menu flow
  3. 03Inspect UI elements in the live scene tree

Questions about
godot-mcp-runtime.

What is godot-mcp-runtime used for?

Game developers who use Godot 4 and want an AI assistant to test or inspect a running game. godot-mcp-runtime is an MCP server that controls a running Godot 4 game. It injects a bridge that can simulate input, take screenshots, discover UI elements and run GDScript against the live scene tree. It also supports headless editing of scenes, nodes and autoloads.

How do I install godot-mcp-runtime?

Run this in your terminal: claude mcp add godot -e GODOT_PATH=<path-to-godot-executable> -- npx -y godot-mcp-runtime

Is godot-mcp-runtime open source?

Yes. The code is on GitHub (Erodenn/godot-mcp-runtime) under the MIT licence.

Is godot-mcp-runtime safe to use?

It passed our automatic scan for credential theft, hidden instructions and risky install commands. Third party open source software. Sabemos AI does not maintain it. Check the code and permissions before you connect it to company data.