What it does
godot-mcp-runtime is an MCP server that controls a running Godot 4 game. It injects a bridge that can simulate input, take screenshots, discover UI elements and run GDScript against the live scene tree. It also supports headless editing of scenes, nodes and autoloads.
Use cases
- 01Take screenshots of a running scene for review
- 02Simulate input to check a menu flow
- 03Inspect UI elements in the live scene tree